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Keep warm together, stay fearless, Take the time to play

We build genre defining games,
set in immersive worlds, that
bring shared adventures
to millions of players.

ABOUT US

We’re Midwinter, a Seattle based independent game development studio building a tribe of fearless explorers, united through play.

We believe community is born in the face of adversity, by solving difficult problems together. We strive to create meaningful connections by designing experiences that demand co-participation.

WHO IS MIDWINTER?

JOSH HOLMES

PRODUCTION & DESIGN

Josh is driven by a lifelong obsession with player narrative, expressed through complex game systems. Before co-founding Midwinter, Josh was Studio Head, Executive Producer and Creative Director for the Halo franchise. Earlier in his career, Josh was the co-founder of Propaganda Games in Vancouver and co-creator of the NBA Street and Def Jam franchises for EA.

In his former life, Josh was a washed-up child actor.

JOSH HOLMES

PRODUCTION & DESIGN

FREDRIK PERSSON

ENGINEERING

Fidde doesn't know how to use any social media apps, and his wife posts for him on his Facebook page. Loves bourbon, snowboarding and programming problems. He fancies himself as kind of a cool guy, but he really is quite nerdy.

In his spare time Fidde gorges himself on Kalles Kaviar while playing a mediocre brand of poker.

FREDRIK PERSSON

ENGINEERING

PETER BURZYNSKI

ENGINEERING

Peter is driven by a desire to make games that keep players coming back for more – games where players create and share their own stories with friends. Before co-founding Midwinter, Peter was the Principal Engineer leading Multiplayer, Networking and UI on the Halo franchise. Prior to that he was a Senior Engineer for FASA Studio.

Peter grew up in the warmth and sun of the Bahamas, which makes his decision to settle down in the wet cold of the Pacific Northwest puzzling.

PETER BURZYNSKI

ENGINEERING

DARYL ANSELMO

ART & UX

Daryl is a curious tinkerer, whose love of art and animation is inspired by the demo scene and classic games of the 80's and 90's. Before co-founding Midwinter, Daryl was the Art & Creative Director for Farmville 2, a Narrative Director at Visceral, the co-founder of Propaganda Games and co-creator of the NBA Street and Def Jam franchises.

An avid cyclist and obstacle racer, he also has an unhealthy relationship with Pop Tarts.

DARYL ANSELMO

ART & UX

RISA TANEDA

ART

Risa has always held a deep love for characters, animals and the human form. She has been building characters in games for over 15 years including the Battlefield franchise at DICE in Sweden, the Mercenaries franchise at Pandemic Studios in LA and most recently, as the Lead Character Artist and Art Manager for Valkyrie Entertainment here in Seattle.

Risa’s family originally hails from Japan, where her great grandfather was a Samurai working for Hosokawa, Lord of Kumamoto.

RISA TANEDA

ART

JIMMY NILSSON

ENGINEERING

A dedicated and passionate gamer, Jimmy is obsessed with building game mechanics that feel great and create fun for players. Before joining Midwinter, Jimmy was a Senior Gameplay and Physics Engineer on the Battlefield and Battlefront franchises. While at DICE, he was also a part of the team working on the Frostbite engine. Earlier in his career, he spent many years making open world and racing games at a variety of different studios.

His proudest moment was at Pandemic Studios, where his last name was given to one of the characters in Mercenaries.

JIMMY NILSSON

ENGINEERING

Midwinter was founded by global game industry veterans.
We're currently hard at work on our first project.

OUR WORK

Collectively, the games we've created have won hundreds of awards, reached over 500 million players and generated $4B+ in revenue.

JOIN

At Midwinter we're on a quest to create ground-breaking new games and a thriving community of gamers who play them. We’re bringing together top talent with a shared passion for creating fun. We value people from diverse backgrounds with differing perspectives, who are unafraid of taking on new challenges.

As a studio, we offer:

Great Compensation

Competitive salaries & profit sharing

Complete Flexibility

Flexible hours & paid vacation

Excellent Benefits

Excellent medical, dental & vision benefits for employees & dependents

Strong Teamwork

Enjoy being a big part of a small, tightknit team

Outstanding Culture

We believe in a gameplay-first, developer-centric culture

We’re currently seeking experienced developers for a variety of positions in Engineering, Art and Design. If you’re interested, please reach out and tell us about yourself.

WE BELIEVE IN...

TAKE THE TIME TO PLAY TODAY.

Play is a powerful and important part of the human experience; an opportunity to explore ourselves and the world around us. We believe original ideas are best discovered through playful experimentation, so let's not take ourselves too seriously...

KEEP WARM TOGETHER.

Community is born in the face of adversity; by solving difficult problems together. We strive to create meaningful connections by designing experiences that demand co-participation. Our tribe is our greatest asset. We believe in reciprocity; by investing in our community and treating them with respect, they are more likely to give support in return.

DON'T BE A #@$%!

Others may not always agree with our views or like every decision, but always strive to treat our tribe and each other with dignity. Sometimes we have to deliver difficult messages, and when we do, it is done with courage and consideration. Judge the art, not the artist. While only the best ideas make the cut, all are worthy of personal respect. Brilliant jerks are not tolerated.

DON'T COMPLAIN, CONTRIBUTE.

Creative work with other people is hard. New problems come up all the time, and we each have different styles and unique personal approaches to solving them. If something is causing pain or frustration, complaining about it doesn't help achieve our goals. Come to the table with a solution. Better yet, go ahead, roll up your sleeves and fix it.

STAY FEARLESS.

Growth happens when people take on challenges that push them outside of their comfort zones. We raise difficult issues and speak our truth, even when controversial, and we always question action that isn't consistent with our values.

WHAT DID YOU LEARN?

Failure is an expected, inevitable consequence of doing something new and challenging. We never want the fear of being judged to prevent us from taking risks, asking questions and exploring uncharted territory. Learning from our mistakes means caring enough not to repeat them. By taking responsibility for what we have learned, and sharing our experience with each other, we make it safe for others to do the same.

BE CLEVER WITH WHAT YOU HAVE.

Our time is precious, it's the one resource we can never get back. We value action over process, and welcome the uncomfortable chaos that comes along with being nimble. Don't be afraid to get your hands dirty, and where possible, bootstrap. Use existing resources and clever ideas to solve big problems.

FINISHED, NOT PERFECT.

It's good to have high standards, but not to be crippled by perfectionism. Polish, iterate and continually improve, but call something finished before diminishing returns kick in. Let's strive to get work in front of people early and often, and create a tight feedback loop. This means getting comfortable with having things in an imperfect, finished state; much better than having things that are "perfect", but never finished.