We build genre defining games,
set in immersive worlds, that
bring shared adventures
to millions of players.
We’re Midwinter, a Seattle based independent game development studio building a tribe of fearless explorers, united through play.
We believe community is born in the face of adversity, by solving difficult problems together. We strive to create meaningful connections by designing experiences that demand co-participation.
Collectively, the games we've created have won hundreds of awards, reached over 500 million players and generated $4B+ in revenue.
At Midwinter we're on a quest to create ground-breaking new games and a thriving community of gamers who play them. We’re bringing together top talent with a shared passion for creating fun. We value people from diverse backgrounds with differing perspectives, who are unafraid of taking on new challenges.
As a studio, we offer:
Competitive salaries & profit sharing
Flexible hours & paid vacation
Excellent medical, dental & vision benefits for employees & dependents
Enjoy being a big part of a small, tightknit team
We believe in a gameplay-first, developer-centric culture
We’re currently seeking experienced developers for a variety of positions in Engineering, Art and Design. If you’re interested, please reach out and tell us about yourself.
WE BELIEVE IN...
TAKE THE TIME TO PLAY TODAY.
Play is a powerful and important part of the human experience; an opportunity to explore ourselves and the world around us. We believe original ideas are best discovered through playful experimentation, so let's not take ourselves too seriously...
KEEP WARM TOGETHER.
Community is born in the face of adversity; by solving difficult problems together. We strive to create meaningful connections by designing experiences that demand co-participation. Our tribe is our greatest asset. We believe in reciprocity; by investing in our community and treating them with respect, they are more likely to give support in return.
DON'T BE A #@$%!
Others may not always agree with our views or like every decision, but always strive to treat our tribe and each other with dignity. Sometimes we have to deliver difficult messages, and when we do, it is done with courage and consideration. Judge the art, not the artist. While only the best ideas make the cut, all are worthy of personal respect. Brilliant jerks are not tolerated.
DON'T COMPLAIN, CONTRIBUTE.
Creative work with other people is hard. New problems come up all the time, and we each have different styles and unique personal approaches to solving them. If something is causing pain or frustration, complaining about it doesn't help achieve our goals. Come to the table with a solution. Better yet, go ahead, roll up your sleeves and fix it.
Growth happens when people take on challenges that push them outside of their comfort zones. We raise difficult issues and speak our truth, even when controversial, and we always question action that isn't consistent with our values.
WHAT DID YOU LEARN?
Failure is an expected, inevitable consequence of doing something new and challenging. We never want the fear of being judged to prevent us from taking risks, asking questions and exploring uncharted territory. Learning from our mistakes means caring enough not to repeat them. By taking responsibility for what we have learned, and sharing our experience with each other, we make it safe for others to do the same.
BE CLEVER WITH WHAT YOU HAVE.
Our time is precious, it's the one resource we can never get back. We value action over process, and welcome the uncomfortable chaos that comes along with being nimble. Don't be afraid to get your hands dirty, and where possible, bootstrap. Use existing resources and clever ideas to solve big problems.
FINISHED, NOT PERFECT.
It's good to have high standards, but not to be crippled by perfectionism. Polish, iterate and continually improve, but call something finished before diminishing returns kick in. Let's strive to get work in front of people early and often, and create a tight feedback loop. This means getting comfortable with having things in an imperfect, finished state; much better than having things that are "perfect", but never finished.